attribute vec4 a_Position;
attribute vec4 a_Color;
varying vec4 v_Color;
uniform mat4 u_ModelMatrix;
uniform mat4 u_ProjMatrix;
void main() {
gl_Position = u_ProjMatrix * u_ModelMatrix * a_Position;
v_Color = a_Color;
}
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_Color;
void main() {
gl_FragColor = v_Color;
}